About Game:
Grand Theft Auto: San Andreas is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 26 October 2004 for the PlayStation 2, and on 7 June 2005 for Microsoft Windows and Xbox. A high definition remaster received a physical release on both the Xbox 360 and the PlayStation 3 on 30 June 2015 and 1 December 2015, respectively. It is the seventh title in the Grand Theft Auto series, and the first main entry since 2002's Grand Theft Auto: Vice City. It was released on the same day as the handheld game Grand Theft Auto Advance.
Grand Theft Auto: San Andreas is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set within the fictional U.S. state of San Andreas, which is heavily based on California and Nevada.[b] The state of San Andreas consists of three metropolitan cities: Los Santos, based on Los Angeles; San Fierro, based on San Francisco; and Las Venturas, based on Las Vegas. The single-player story follows Carl "CJ" Johnson, who returns home to Los Santos from Liberty City after his mother's murder. Carl finds his old friends and family in disarray, and over the course of the game he attempts to re-establish his old gang, clashes with corrupt cops, and gradually unravels the truth behind his mother's murder. The plot is based on multiple real-life events in Los Angeles, including the rivalry between the Bloods, Crips, and Hispanic street gangs, the 1980s crack epidemic, the LAPD Rampart scandal, and the 1992 Los Angeles riots.
Considered one of the sixth generation of video gaming's most significant titles, and by many reviewers to be one of the greatest video games ever made, San Andreas received rave reviews by many critics who praised the music, story and gameplay. It became the best-selling video game of 2004, and has sold over 27.5 million copies worldwide as of 2011;[3] it remains the best-selling PlayStation 2 game of all time. The game, like its predecessors, is cited as a landmark in video games for its far-reaching influence within the industry. However, the violence and sexual content of San Andreas has been the source of much public concern and controversy. In particular, a player-made software patch, dubbed the "Hot Coffee mod", unlocked a previously hidden sexual scene. The next main entry in the series, Grand Theft Auto IV, was released on 29 April 2008, also to critical acclaim. San Andreas has been ported to various other platforms and services, such as OS X, Xbox Live, PlayStation Network and mobile devices (iOS, Android, Windows Phone and Fire OS).
Developer(s) Rockstar North[a]
Publisher(s) Rockstar Games
Distributor(s) Take-Two Interactive
Producer(s) Leslie Benzies
Programmer(s)
Obbe Vermeij
Adam Fowler
Artist(s) Aaron Garbut
Writer(s)
Dan Houser
James Worrall
DJ Pooh
Composer(s) Michael Hunter
Series Grand Theft Auto
Engine RenderWare
Platform(s)
PlayStation 2
Microsoft Windows
Xbox
Xbox 360
OS X
PlayStation 3
iOS
Android
Windows Phone
Fire OS
Release
26 October 2004[show]
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer
CPU: Pentium 4 or Athlon XP
CPU Speed: 2 Ghz
RAM: 384 MB (the more the better!)
OS: Windows 2000/XP only
Video Card: 128 MB DirectX 9.0c compliant video card (NVIDIA GeForce 6 series)
Sound Card: Yes
Free Disk Space: 4.7 GB for full install
Download Here:
About Game:
Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.
LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license.[1] Without a license it functions as a feature-limited demo, with only one track and three cars available.
Gameplay
LFS features input support for steering wheels, mice, keyboards, joysticks, and gamepads. It supports output to 2D and 3D including virtual reality goggles like Oculus Rift.
Races can either be set to end at a certain amount of laps, or be set to run for a certain length of time, as seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.
A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.
Simulation
Among other things, the physics engine simulates tires, the suspension, aerodynamics, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tire model features dynamic wear, dynamic dirt, flat spots, hot spots and tire wall deformation.
The simulator supports 3D devices, including 3D TVs, headsets, projectors, the HTC Vive, and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6G[2]).
Cars
LX4, a lightweight two-seater sports car
The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100hp to over 700hp. The cars range from fictional sports cars, GT DTM-like race cars and former JGTC series cars to road legal hatchbacks.[3]
BMW Sauber F1.06
Formula BMW
McGill University's Formula SAE (in conjunction with McGill Racing Team)
Valmet RaceAbout 2003 concept sports car designed by Helsinki Polytechnic Stadia
Volkswagen Scirocco (announced, not yet released)
Tracks
LFS has seven different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license.[4] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the two car park environments in the game are useful for creating such layouts.
Developer(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Publisher(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Platform(s) Microsoft Windows
Release
Stage 1
13 July 2003
Stage 2
24 June 2005
Stage 3
19 December 2015
Genre(s) Racing simulation
Mode(s) Single player, multiplayer
Live for speed system Requirements:
System requirements. Minimal system : 1 Ghz CPU, 3D accelerated video card, 128Mb system memory, 400Mb free HD space. LFS will run on any Microsoft Windows system.
About Game:
Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.
LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license.[1] Without a license it functions as a feature-limited demo, with only one track and three cars available.
Gameplay
LFS features input support for steering wheels, mice, keyboards, joysticks, and gamepads. It supports output to 2D and 3D including virtual reality goggles like Oculus Rift.
Races can either be set to end at a certain amount of laps, or be set to run for a certain length of time, as seen in endurance racing. There is support for refueling and tire changes in pit stops and mid-race adjustment of pit strategy. Pit lane speed limits of 80 km/h (50 mph) are enforced by penalties similar to those seen in real motorsport, including drive-through, stop and go, or time penalties. Starting grids can be determined at random, from the finishing positions in the previous race, or from the results in a qualifying period before the race.
A training mode is included to help drivers acquaint themselves with driving skills and the handling characteristics of each car. The lessons cover subjects such as cornering, throttle and brake control, and negotiating opponents. To pass each lesson, the lesson must be completed within a certain set of objectives. They are arranged as in sets, one for each car and ordered from slow to fast. Each lesson must be completed before advancing to the next, however, completing them is not necessary to unlock cars, as all are available in any other mode from the beginning.
Simulation
Among other things, the physics engine simulates tires, the suspension, aerodynamics, the drivetrain, several gearbox types, clutch overheating, car body damage, and engine damage. The tire model features dynamic wear, dynamic dirt, flat spots, hot spots and tire wall deformation.
The simulator supports 3D devices, including 3D TVs, headsets, projectors, the HTC Vive, and Oculus Rift (both DK1 and DK2, from version 0.6F and 0.6G[2]).
Cars
LX4, a lightweight two-seater sports car
The S2 release offers a total of 20 different vehicles. They range from beginner-friendly models to cars more suited for players with more experience. There is a broad power spectrum, ranging from under 100hp to over 700hp. The cars range from fictional sports cars, GT DTM-like race cars and former JGTC series cars to road legal hatchbacks.[3]
BMW Sauber F1.06
Formula BMW
McGill University's Formula SAE (in conjunction with McGill Racing Team)
Valmet RaceAbout 2003 concept sports car designed by Helsinki Polytechnic Stadia
Volkswagen Scirocco (announced, not yet released)
Tracks
LFS has seven different fictional track areas, including one loosely based on eastern central London, one based on Jamaican surroundings and one near Kyoto, Japan. Each one of them has several different configurations and each of those can be also driven in reversed configuration. The simulator also contains a laser-scanned version of Rockingham Motor Speedway as part of the S3 license.[4] Additionally, users can create their own custom layouts using cones and other objects with the in-game autocross editor; the two car park environments in the game are useful for creating such layouts.
Developer(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Publisher(s) Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Platform(s) Microsoft Windows
Release
Stage 1
13 July 2003
Stage 2
24 June 2005
Stage 3
19 December 2015
Genre(s) Racing simulation
Mode(s) Single player, multiplayer
Live for speed system Requirements:
System requirements. Minimal system : 1 Ghz CPU, 3D accelerated video card, 128Mb system memory, 400Mb free HD space. LFS will run on any Microsoft Windows system.
5,7 Liter (190 kW)
GMC Yukon GT
GMC Yukon Denali
Yukon Denali
4,8–8,1 Liter
(200–250 kW)
GMC Yukon Denali
GMC Yukon XL
GMC Yukon XL Denali
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